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"You rain down candy upon your opponent, distracting and disorienting them"

CandyShower.png Candy Shower

  • Talent: Partying
  • Damage Type: Physical
  • Level unlocked: 1
  • Training Point cost: 20

Candy Shower is an ability that deals damage over time in area of effect radius.
The damage can be stacked in conjunction with other players that use the ability as well.

Despite the visual of the ability lasting 30 seconds, it will not deal damage after 13 seconds have passed.

If upgrade Sugar Rush is learned skill will apply Sugar Rush stacks to target. These stacks can be consumed by using Sugar Crash.

Maximum number of stacks is 100.

Basic attributes
Energy cost Damage dealt Tension Effect time Cooldown
20 9x13 seconds soothing 9x13 13 seconds 15 seconds

Upgrades tree[]

Sugar Rush
Tier Level TP cost Effect
1 1 10 "Your target becomes too hyper to stay angry. A sugar high makes them vulnerable to Sugar Crashes"
  • soothing = 10.8
  • Sugar Rush stacks = 12
2 10 20 "Your target becomes too hyper to stay angry. A sugar high makes them vulnerable to Sugar Crashes"
  • soothing = 12.6
  • Sugar Rush stacks = 13
3 20 30 "Your target becomes too hyper to stay angry. A sugar high makes them vulnerable to Sugar Crashes"
  • soothing = 14.4
  • Sugar Rush stacks = 14
4 30 50 "Your target becomes too hyper to stay angry. A sugar high makes them vulnerable to Sugar Crashes"
  • soothing = 16.2
5 40 70 "Your target becomes too hyper to stay angry. A sugar high makes them vulnerable to Sugar Crashes"
  • soothing = 18
Candy Overload
Tier Level TP cost Effect
1 1 10 "You gave them too much candy! They can barely see you through the attack"
2 10 20 "You gave them too much candy! They can barely see you through the attack"
3 20 30 "You gave them too much candy! They can barely see you through the attack"
4 30 50 "You gave them too much candy! They can barely see you through the attack"
5 40 70 "You gave them too much candy! They can barely see you through the attack"

Attack and talent modifier[]

All tension and damage per tick for this skill is modified by adding:

partying talent level+attack/(165+attack)*45

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