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EarthPonyPonydalePA4-1

An earth pony entering the Gem Mines from Ponydale.

The earth pony is a playable race in Legends of Equestria, whose most notable traits are their special connection with animals, and their unique movement abilities. They start off with 300 Health and 105 Energy at level 1. Additionally they have 20 bonus Attack.

The starting town for earth ponies is Ponydale.

In-game description[]

"Earth ponies are hard workers and grow food for the rest of Equestria. They tend to have a way with animals and can control them better. All that hard work also means that earth ponies can carry more things and last longer in battle."

Abilities[]

They may not have wings to fly and control the weather, or a horn to do science and magic. But Earth ponies are known to not only be enduring fighters — delivering moderate to strong attacks with minimal energy cost — they have the unique ability to grow crops (such as Geodes) and alone have the ability to Dash, Dive, and Double Jump. Implemented in the 2023 Earth Pony update, the race (uniquely, compared to the other races,) have the ability to Dash, Dive, and Double Jump. Their skills, sorted by talents, are shown below.

EarthPonyIcon Base Talent []

Skills under the Base Talent are unlocked immediately, and award XP to the combat talent.

Icon Name Energy cost Damage dealt Tension Range Cooldown Description & Notes
GroundPoundIcon Ground Pound 15 35 +35 2 1.5 "Pony smash!"
This skill awards XP to the Combat (talent).
Bubble Barrage Bubble Barrage 15 35 -35 2 1.5 "Pony smash!"
This skill awards XP to the Combat (talent).
DashAbility Dash 50 n/a n/a n/a input needed "Pony smash!"
This skill awards XP to the Combat (talent).

Cutie green cross Medical []

Icon Name Level TP cost Description & Notes
Resusicon Resuscitation 1 500 "You can revive your friends to fight longer or at least let them get away"
Upgrades available: Field Medic, Invigoration
Transfusionicon Transfusion 1 500 "Your aura of healing powers drains vitality from your foes, and strengthens your allies at their expense"
Upgrades available: Expanded Transfusion, Mass Transfusion, Enhanced Transfusion
Auraicon Regenerative Aura 1 20 "You activate a healing aura which reinvigorates you and your allies"
Upgrades available: Just a Scratch, A Lot of Scratches
Triageicon Triage 1 500 "You are adept at recognizing injuries and responding promptly"
Upgrades available: Ranged Healing, Trauma Team, Code Blue

Cutie party hat2 Partying[]

Icon Name Level TP cost Description & Notes
SeismicBuckIcon Change of Heart 1 500 "Get your opponents to loosen up. Calm down the angry ones, and energize the timid ones"
Upgrade available: Life of the Party
SeismicBuckIcon Sugar Crash 1 500 "Your Party Powers are able to drive ponies to Sugar Crashes with too much candy, pacifying them against giving you any trouble about it"
Upgrades available: Sugar Stun, Party Pooper
MagicalArrowIcon Pillow Barrage 1 20 "You pummel your opponents with pillows, but somehow it calms them down. But I mean really, who can be mad in a pillowfight?"
Upgrades available: Seeing Stars, King of the Pillow Fort, Put the Can’t in Incantation
RoughTerrainIcon Candy Shower 1 20 "You rain down candy upon your opponent, distracting and disorienting them"
Upgrade available: Candy Overload

Cutie paw1 Animal Care[]

Icon Name Level TP cost Description & Notes
SeismicBuckIcon Friends Forever 1 20 "Your pet can help you avoid damage, and can be taught to recover from minor damage, and inspire you to be even stronger when you are both threatened"
Upgrades available: Second Wind, Best Friends Forever, Protective Instinct, Friends Five-ever
RainbowFieldsIcon Home Field Advantage 1 20 "Creates a large area of entangling plants and other flowers. Can be used to harm enemies"
Upgrades available: Cultivate, Green Hoof, Entangle
SeismicBuckIcon Guidance 1 20 "Your pet becomes stronger, faster, and smarter with proper training"
Upgrades available: Training, Bodyguard

Cutie sword1 Combat[]

Icon Name Level TP cost Description & Notes
SeismicBuckIcon Seismic Buck 1 20 "Hit the opponent nearest to you with an earth-shattering kick, sending out a shockwave which can disorient nearby opponents"
Upgrades available: Shockwave, Aftershock
SeismicBuckIcon Adrenaline Surge 1 500 "Your attacks build a surge of adrenaline which you can unleash suddenly to damage and disorient your opponents"
Upgrades available: Stunning Blow, Rumble, Short Fuse
SeismicBuckIcon Jeering Shout 1 500 "Taunt a specific opponent to draw his attention away from your allies"
Upgrades available: Get 'em Angry, Verbal Jousting

Earth Pony Movement[]

Earth Pony Movement. Perhaps the most notable aspect of Earth Ponies, as of the 2023 Earth Pony Movement update. With the usage of the "Screwing," they are the indisputable master of speed. Introduced, the race now has the ability to Dash, Double Jump, and Dive (ordered from least interesting to most important). Earth Ponies have the ability to Dash, Double Jump, and Dive from foal hood.

Movement
Icon Name Default Key bind Energy Expended Short description
DashAbility Dash X 50 Propel yourself 40(?) meters
n/a Double Jump Space bar midair input needed Jump again in the midair!
n/a Dive X input needed Your pony dives towards the ground from midair.

Screwing[]

PureSpinnningDivehops

Or rather, spinning dive-hops. Screwing is an Earth Pony Movement technique/bug invented by the player Pure (Evil). With this movement technique an Earth Pony may move at mach speeds indefinitely, inputting a specific series of key commands to launch a player in any direction at incredible altitudes. As personally account by I (a witness and a perpetrator of "Screwing") the technique is not so easily learnt, but the output is the ability to outpace any other of the two pony tribes (just don't use this in Cloudopolis, you WILL fall off).

Passive abilities[]

Earth Ponies have the fastest walking, galloping and sprinting speeds in-game, and use less energy when sprinting. They uniquely have the ability to Dash, Dive and Double Jump. In addition, they can access Animal Care and Farming abilities, unlocking pet combat and enabling the growing of seeds into useful crops. Earth ponies are also the only race which can obtain the Jumping Boots as a reward at the end of the Bramble Woods dungeon, providing increased mobility.

Advantages and Disadvantages[]

Advantages[]

  • Higher energy as compared to pegasi and unicorns.
  • Higher energy regeneration as compared to pegasi and unicorns.
  • Bonus to Attack stat.
  • Slightly faster health regeneration.
  • Fastest traveling speed on land. (And with the movement technique "Screwing" the best traveling period.)
  • Ability to acquire pets that can aid in combat.
  • Larger inventory space.

Disadvantages[]

  • Earth Ponies have a severe lack of precise movement (Can't fly high or use magic [i.e unicorn's teleportation]), if a Earth Pony were to get stuck within a body of water or a hole; for example, without the ability of flight nor teleportation they would have to /stuck. Subsequently they can't go/explore certain areas, alone. (one of the examples: Secret alcove)]
  • Being any other race then unicorn means acquisition of harmony level six and other special harmonies (i.e Starlight, Payback, Movement, Reflex) are unobtainable without trade. Imbued Kirin Horn and the crafting of other crafting materials as well; no ability to craft magical catalysts or legendary infusions.
  • Lack of competent long range. An Earth Pony's attack profile consists of short range attack and short range attack; to handle yourself in a fight, you are limited to short ranged attacks, and then you must either dodge an enemy's own to avoid feinting yourself (this is not the case with Cockatrices you can not dodge these) or have high armor and magic resist stats. Indeed an Earth Pony has higher attack than most (flat damage not viability) and are able to use attacks more often with what higher energy regen, but an Earth pony's attack and overall build is extremely limiting, and often cases, impossible in some capacity or another to work with.

Gallery[]

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