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Resusicon Resuscitation

Resuscitation is an expert skill in the Medical talent. Resuscitation can be used to revive a fainted player and respawn them in the location where they fainted with a percentage of their max health. This skill is automatically learned at 0 TP cost upon completing Nothing a Billion Bandages Can't Fix.

Basic Attributes
TP Cost Energy Cost Max Health% Upon Revival Range Cooldown Description
500 80 20% 20m 200 seconds "You can revive your friends, allowing them to return with 20% Health, to fight longer or at least let them get away.

Upgrades[]

Field Medic
Tier Required Medical Level TP Cost Resuscitation Cooldown Description
1 1 15 180 seconds "Your increased training allows you to regain focus on the battlefield more quickly"
2 10 20 160 seconds "Your increased training allows you to regain focus on the battlefield more quickly"
3 20 30 140 seconds "Your increased training allows you to regain focus on the battlefield more quickly"
4 30 40 120 seconds "Your increased training allows you to regain focus on the battlefield more quickly"
5 40 55 100 seconds "Your increased training allows you to regain focus on the battlefield more quickly"
Invigoration
Tier Required Medical Level TP Cost Resuscitation Energy Cost Max Health% Upon Revival Description
1 1 15 75 30% "Your friends are not as weak once revived, returning with 30% Health"
2 10 20 70 40% "Your friends are not as weak once revived, returning with 40% Health"
3 20 30 65 60% "Your friends are not as weak once revived, returning with 60% Health"
4 30 40 60 80% "Your friends are not as weak once revived, returning with 80% Health"
5 40 55 50 100% "Your friends are revived to their full vitality."

Tips[]

  • Players can take damage and faint again before being able to act while loading back into the room after being revived, so it is wise to lure dangerous enemies away from a fainted player before reviving them.
  • If a player faints right as a strong enemy is about to be defeated, it may be better to not revive them until after that enemy is defeated so they will still gain experience from that enemy.
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