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MagicExperiencePA8-1

A player gaining magic experience

Experience, often abbreviated as XP, is a measure of progress in a talent. It is usually obtained when players perform tasks related to that talent. Accumulating a certain amount of experience will allow the player to advance to a higher level in that talent, awarding the player with 20 Training Points to spend on upgrading skills each time they gain a level. The ability to use new tools, wear new equipment, and craft new items may also be unlocked at certain levels depending on the talent.

Gaining experience[]

Experience can be gained by performing a task related to a talent or by completing quests which offer experience as a reward. Most quests award XP in the hundreds while some quests award anywhere between and including one to a few thousand.

In combat, experience is awarded proportionally to talents which are used between the first attack on a mob and that mob being defeated. The total XP from defeating a mob stays constant. Additionally, when players defeat a mob together, they gain Bonus experience. After beginning combat with the first hit on a mob, skills used do not have to land on the mob for them to count towards the skill's respective talent. This first hit on a mob is referred to as "tagging" that mob. For example, if a player tags a mob then repeats a move from another talent on themself, a pet, or a skill that requires no target many times over, and another player finishes off the mob they started combat with, most experience the first player will recieve will be in the talent of the move they repeated, even though these moves did not land on the mob. This behavior of the game is because skill usage is stored in a queue to determine experience gained upon defeating a mob. All skills that the player uses between tagging and defeating an enemy are recorded in the queue, even if they are used in situations where they have no effect. The queue will also be cleared if the map that the player is in gets reloaded, or if the player leaves the current map. Regenerative Aura along with some other skills may not behave as expected with this system, that is, the player does not have to have a target nor be extremely close to the mob for XP to be rewarded. Other skills may behave in similarly unusual ways.
A percentage penalty is factored in when the player's Combat talent level varies greatly from the mob's combat level. Calculations are detailed here under Combat (gameplay). Warning: Due to players gaining less experience depending on their Combat level, it is suggested to not level the Combat talent very far from level 28 if one wants to level another combat related talent (talent used to KO mobs). Many players like to max out Combat to level 50 before anything else, but the XP penalty applies to mobs that are more than 5 levels above or below the player's level, so after this is done, all of the mobs of appropriate level to get no XP penalty are near 50, which are more often sparsely packed and take longer to respawn. Extra time is taken moving from mob to mob, to defeat them, and to respawn combined contribute greatly to time cost to XP gained ratio. Gaining XP faster is most favorable. To put it into perspective: In the long run, defeating level 50 dragons and the like is less efficient than defeating hornets around level 28, especially at a similar levels to the mobs. If players are to obtain Combat 50 and stay at an area with, for example, hornets, they would have a nearly 40% decrease in XP gained, nearly as if 2 out of every 5 bees that they would normally get XP for defeating disappeared. So, it's ideal to stay around level 30 in Combat until other talents are maxed, and to fight mobs who reward a reasonable amount of XP which one can have many encounters with and defeat quickly.
Another example is if the player uses skills from the Combat talent twice and skills from the Partying talent twice to defeat a mob, they would gain the same amount of XP in both talents. If the player were to instead use a Combat skill once and use Partying skills three times to defeat a mob, the player would instead gain more XP in the Partying talent and less XP in the Combat talent.

Attacks from pets and hypnotized mobs will contribute towards the player gaining experience in Animal talent and Magic talent respectively. It is possible to gain experience from the Friends Forever skill regardless if the pet is present.

Pegasi will gain a small amount of experience in the Flying talent each time they stop flying without moving or when they stop while moving in any direction other than forward relative to the pegasus character (this can be on the ground or in the air when they stop flying). The amount of experience gained will vary depending on distance flown and the player's level. To be exact, the experience earned is at max 10 times their level.

Experience can be calculated easily. You can use the formulas at https://www.geogebra.org/calculator/wyh2qjmp.
The total XP requirement for a talent is 4,619,000 (from level 1 to 50). The maximum level that players can currently reach in a specific talent is 50. In the past, this 50 limit required less experience, so many players achived level 50, and after the experience needed to reach 50 was increased, their levels became 23. Many players reached level 50 at this time because it was as easy as reaching level 23, and by doing so, they were able to recieve 27 more level ups than the new players if they leveled back to 50, which resulted in them being able to get more overall TP (at most 540 more than a new player). The old XP requirement formula for level x was . It's possible to get the inverse of the new XP requirement for reaching level x with trigonometry or imaginary numbers, then substitute the whole old XP(x) into the new XP(x)'s inverse as the experience to get level, which would give an exact formula of what the previous levels resulted in after this alteration to the game. However, not many would have a use for it, and as such, considering it would be rather bulky, it will be skiped over, although it exists.

For the level x the XP requirement to get to that level is . Therefore, to calculate the XP requirement to reach x₂ (desired level) from x₁ (current level) find the difference: . To get an estimate of the time it will take to reach the desired level, the difference can be divided by the number of XP gains in some known length of time (e.g. items crafted in a minute, mobs KO'd in a minute) by the XP gained each time. In terms of that length of time our estimate can be written as: . This is only an estimate for the possible completion time because as a player levels up the % XP awarded changes based on the relevant level and because skill upgrading changes how long it takes to KO a mob.

XP Requirements[]

The amount of XP required to level up is 10(x+4)(5|x-20|+11x-100), where x is the level.

Level XP to next level
1 300
2 720
3 1260
4 1920
5 2700
6 3600
7 4620
8 5760
9 7020
10 8400
11 9900
12 11520
13 13260
14 15120
15 17100
16 19200
17 21420
18 23760
19 26220
20 28800
21 34000
22 39520
23 45360
24 51520
25 58000
26 64800
27 71920
28 79360
29 87120
30 95200
31 103600
32 112320
33 121360
34 130720
35 140400
36 150400
37 160720
38 171360
39 182320
40 193600
41 205200
42 217120
43 229360
44 241920
45 254800
46 268000
47 281520
48 295360
49 309520
50 -


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